Maya and Max and other software aren’t perfect, but they’re far beyond the scope of Blender, as fr as industry-strength use is concerned.īecause Blender fans have been singing this same tune for a decade now. It just means that Blender fans need to be realists when it comes to always comparing Blender to other software–it doesn’t compare. It’s a good thing and I’m glad it’s out there. Of course, this doesn’t mean Blender’s not a handy tool, that it hasn’t gotten some cool developments over the years, or that we can’t appreciate this new version. To over-celebrate the small victories such as addition of (basic, not complete) support of Alembic and still-incomplete FBX support is to manifest just why nobody in wider industry uses Blender much. Given its ad-hoc nature and for-the-community sense of prioritization with development (rather than industry feedback), Blender will always be behind the curve in terms of development. I wish Blender fans wouldn’t get their personal excitement of Blender’s development as some sort of measure of Blender “being the future.” It’s hard to be the future when it’s constantly trying to catch up to the past. Plus many other improvements and bug fixes. For example, with the Blender Cloud add-on you will be able to synchronize your preferences across multiple workstations.
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